Lichess Feedback - Rules for puzzles#13 @nadjarostowa said in #12: > The rating of the puzzle would depend on who plays it. In theory, it would not. > If only 1000 rated players play it (and solve 50%), it will be rated 1000. If only 2800 G… | SIM62 |
Lichess Feedback - Rules for puzzles#11 @nadjarostowa said in #10: > Your first example is a contrived example of an unsolvable puzzle. Unsolvable yet prone to succeed at it by guess, and so having some finite rating (very low in this extre… | SIM62 |
Lichess Feedback - Rules for puzzles#9 @for_cryingout_loud said in #7: > puzzles teach us to find the best move so making more than 1 solution means we not searching for the best anymore Not quite so. From the start the winning moves will … | SIM62 |
Lichess Feedback - Rules for puzzles#8 @sheckley666 said in #6: > Contradictory, isn't it? No. We have what we have. But if the first moves were less tempting (that is, guessable) the rating of the puzzle imo would be much higher. And that… | SIM62 |
Lichess Feedback - Rules for puzzles#5 @mkubecek said in #4: > I doubt that a puzzle that would be so easy to guess would have a rating of 2700. See e.g. #z4fOZ (current rating 2674). Two checks qualify for the solution. Since the puzzle h… | SIM62 |
Lichess Feedback - Rules for puzzles#3 @sheckley666 said in #2: > Which is not a problem, because the puzzle's rating will be very low then. That was an extreme example. In reality, it makes me upset when I see that a 2700 puzzle could be … | SIM62 |
Lichess Feedback - Rules for puzzles#1 The puzzles are often likely to be "solved" by guess rather than by analysis. Imagine a puzzle with only two legal moves in the starting position. Any player will guess it with 50% probability, but to… | SIM62 |