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10+0 • Rapid • Rated • Weekly Rapid Arena
White time out • Black is victorious
Caro-Kann Defense: Two Knights Attack
1. e4 c6 2. Nf3 d5 3. Nc3 dxe4 ... 37 moves
Computer analysis available
10+0 • Rapid • Rated • Weekly Rapid Arena
White resigned • Black is victorious
Van't Kruijs Opening
1. e3 e5 2. g3 d5 3. Bg2 Nf6 ... 20 moves
Computer analysis available
10+0 • Rapid • Rated • Daily Rapid Arena
Checkmate • Black is victorious
Caro-Kann Defense
1. e4 c6 2. Nf3 d5 3. exd5 cxd5 ... 60 moves
Computer analysis available
10+0 • Rapid • Rated • Daily Rapid Arena
Black didn't move • White is victorious
King's Pawn Game
1. e4
10+0 • Rapid • Rated • Daily Rapid Arena
White resigned • Black is victorious
Caro-Kann Defense
1. e4 c6 2. Nf3 d5 3. d3 dxe4 ... 41 moves
Computer analysis available
10+0 • Rapid • Rated • Daily Rapid Arena
Checkmate • Black is victorious
Queen's Pawn Game
1. e3 Nf6 2. d4 d5 3. Bb5+ Bd7 ... 34 moves
Computer analysis available
10+0 • Rapid • Rated • Monthly Rapid Arena
White resigned • Black is victorious
Caro-Kann Defense
1. e4 c6 2. Nf3 d5 3. exd5 cxd5 ... 13 moves
Computer analysis available
10+0 • Rapid • Rated • Hourly Rapid Arena
Black resigned • White is victorious
Four Knights Game: Scotch Variation Accepted
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 ... 21 moves
Computer analysis available